#include "face.h"

//void face::setPoints(point points_in[3]){
//    for(int ii=0; ii<3; ii++)
//        facePoints[ii] = points_in[ii];
//}

//void face::setEdges(edge edges_in[3]){
//    for(int ii=0; ii<3; ii++)
//        faceEdges[ii] = edges_in[ii];
//}
